{"hash":"0x9E762A595CF88E4A","ns":"NETWORK","name":"_NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP","slug":"_NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP","official":false,"named":true,"luaName":"NetworkSessionIsRequestInProgressByQueueGroup","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"queueGroup","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_IS_REQUEST_IN_PROGRESS_BY_QUEUE_GROUP.md","snippets":{"lua":"local retval = NetworkSessionIsRequestInProgressByQueueGroup(queueGroup)","luaInvoke":"local retval = Citizen.InvokeNative(0x9E762A595CF88E4A, queueGroup, Citizen.ReturnResultAnyway())","js":"const retval = NetworkSessionIsRequestInProgressByQueueGroup(queueGroup);","jsInvoke":"const retval = Citizen.invokeNative('0x9E762A595CF88E4A', queueGroup, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x9E762A595CF88E4A, queueGroup);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}