# NETWORK::_NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT

- **Hash:** `0x8F9DB6CD03B42B58`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSessionPlaylistGetUpcomingContent`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1436
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT

## Signature

```c
void _NETWORK_SESSION_PLAYLIST_GET_UPCOMING_CONTENT();
```

## Returns

`void`

## Description

Only used in R* Script net_rolling_playlist

## Usage

### Lua

```lua
NetworkSessionPlaylistGetUpcomingContent()

-- always available, by hash
Citizen.InvokeNative(0x8F9DB6CD03B42B58)
```

### JavaScript

```js
NetworkSessionPlaylistGetUpcomingContent();

// by hash
Citizen.invokeNative('0x8F9DB6CD03B42B58');
```

### C#

```csharp
Function.Call((Hash)0x8F9DB6CD03B42B58);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
