{"hash":"0x0AE241A4A9ADEEEC","ns":"NETWORK","name":"_NETWORK_SESSION_SET_PLAYER_FLAGS","slug":"_NETWORK_SESSION_SET_PLAYER_FLAGS","official":false,"named":true,"luaName":"NetworkSessionSetPlayerFlags","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"flags","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_SET_PLAYER_FLAGS","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_SET_PLAYER_FLAGS.md","snippets":{"lua":"local retval = NetworkSessionSetPlayerFlags(flags)","luaInvoke":"local retval = Citizen.InvokeNative(0x0AE241A4A9ADEEEC, flags, Citizen.ReturnResultAnyway())","js":"const retval = NetworkSessionSetPlayerFlags(flags);","jsInvoke":"const retval = Citizen.invokeNative('0x0AE241A4A9ADEEEC', flags, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x0AE241A4A9ADEEEC, flags);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}