{"hash":"0xFD4272A137703449","ns":"NETWORK","name":"_NETWORK_SESSION_SHUTDOWN","slug":"_NETWORK_SESSION_SHUTDOWN","official":false,"named":true,"luaName":"NetworkSessionShutdown","game":"rdr3","apiset":"client","returnType":"void","params":[],"summary":"Only used in R* Script startup_clip","descriptions":[{"source":"alloc8or","format":"text","body":"Only used in R* Script startup_clip"},{"source":"vorp","format":"text","body":"Only used in R* Script startup_clip Seems to just kill the network connection, sets the players coords to 0, 0, 0 when doing GetEntityCoords"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_SHUTDOWN","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_SHUTDOWN.md","snippets":{"lua":"NetworkSessionShutdown()","luaInvoke":"Citizen.InvokeNative(0xFD4272A137703449)","js":"NetworkSessionShutdown();","jsInvoke":"Citizen.invokeNative('0xFD4272A137703449');","csharp":"Function.Call((Hash)0xFD4272A137703449);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}