# NETWORK::_NETWORK_SESSION_SHUTDOWN

- **Hash:** `0xFD4272A137703449`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSessionShutdown`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SESSION_SHUTDOWN

## Signature

```c
void _NETWORK_SESSION_SHUTDOWN();
```

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Only used in R* Script startup_clip

*Source: VORPCORE RDR3natives*

Only used in R* Script startup_clip Seems to just kill the network connection, sets the players coords to 0, 0, 0 when doing GetEntityCoords

## Usage

### Lua

```lua
NetworkSessionShutdown()

-- always available, by hash
Citizen.InvokeNative(0xFD4272A137703449)
```

### JavaScript

```js
NetworkSessionShutdown();

// by hash
Citizen.invokeNative('0xFD4272A137703449');
```

### C#

```csharp
Function.Call((Hash)0xFD4272A137703449);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
