{"hash":"0xEB6027FD1B4600D5","ns":"NETWORK","name":"_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE","slug":"_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE","official":false,"named":true,"luaName":"NetworkSpawnConfigAddPropertyPreference","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"configProperty","type":"int"},{"name":"include","type":"BOOL"},{"name":"weight","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE.md","snippets":{"lua":"NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight)","luaInvoke":"Citizen.InvokeNative(0xEB6027FD1B4600D5, configProperty, include, weight)","js":"NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight);","jsInvoke":"Citizen.invokeNative('0xEB6027FD1B4600D5', configProperty, include, weight + 0.0000001);","csharp":"Function.Call((Hash)0xEB6027FD1B4600D5, configProperty, include, weight);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}