# NETWORK::_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE

- **Hash:** `0xEB6027FD1B4600D5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `NetworkSpawnConfigAddPropertyPreference`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE

## Signature

```c
void _NETWORK_SPAWN_CONFIG_ADD_PROPERTY_PREFERENCE(int configProperty, BOOL include, float weight);
```

## Parameters

- `configProperty` (`int`)
- `include` (`BOOL`)
- `weight` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight)

-- always available, by hash
Citizen.InvokeNative(0xEB6027FD1B4600D5, configProperty, include, weight)
```

### JavaScript

```js
NetworkSpawnConfigAddPropertyPreference(configProperty, include, weight);

// by hash
Citizen.invokeNative('0xEB6027FD1B4600D5', configProperty, include, weight + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xEB6027FD1B4600D5, configProperty, include, weight);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
