{"hash":"0xFD1AC0B3858F224C","ns":"NETWORK","name":"_NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT","slug":"_NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT","official":false,"named":true,"luaName":"NetworkSpawnConfigAddSpawnPoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"heading","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_ADD_SPAWN_POINT.md","snippets":{"lua":"NetworkSpawnConfigAddSpawnPoint(x, y, z, heading)","luaInvoke":"Citizen.InvokeNative(0xFD1AC0B3858F224C, x, y, z, heading)","js":"NetworkSpawnConfigAddSpawnPoint(x, y, z, heading);","jsInvoke":"Citizen.invokeNative('0xFD1AC0B3858F224C', x + 0.0000001, y + 0.0000001, z + 0.0000001, heading + 0.0000001);","csharp":"Function.Call((Hash)0xFD1AC0B3858F224C, x, y, z, heading);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}