{"hash":"0x89EC2FC89ECB1005","ns":"NETWORK","name":"_NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS","slug":"_NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS","official":false,"named":true,"luaName":"NetworkSpawnConfigSearchInProgress","game":"rdr3","apiset":"client","returnType":"BOOL","params":[],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_SEARCH_IN_PROGRESS.md","snippets":{"lua":"local retval = NetworkSpawnConfigSearchInProgress()","luaInvoke":"local retval = Citizen.InvokeNative(0x89EC2FC89ECB1005, Citizen.ReturnResultAnyway())","js":"const retval = NetworkSpawnConfigSearchInProgress();","jsInvoke":"const retval = Citizen.invokeNative('0x89EC2FC89ECB1005', Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x89EC2FC89ECB1005);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}