{"hash":"0xBDCC671B911040F9","ns":"NETWORK","name":"_NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH","slug":"_NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH","official":false,"named":true,"luaName":"NetworkSpawnConfigSetLevelWaterDepth","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"waterDepthLevel","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NETWORK_SPAWN_CONFIG_SET_LEVEL_WATER_DEPTH.md","snippets":{"lua":"NetworkSpawnConfigSetLevelWaterDepth(waterDepthLevel)","luaInvoke":"Citizen.InvokeNative(0xBDCC671B911040F9, waterDepthLevel)","js":"NetworkSpawnConfigSetLevelWaterDepth(waterDepthLevel);","jsInvoke":"Citizen.invokeNative('0xBDCC671B911040F9', waterDepthLevel);","csharp":"Function.Call((Hash)0xBDCC671B911040F9, waterDepthLevel);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}