{"hash":"0xD7F6781A0ABAF6FB","ns":"NETWORK","name":"_NET_TO_ANIM_SCENE","slug":"_NET_TO_ANIM_SCENE","official":false,"named":true,"luaName":"NetToAnimScene","game":"rdr3","apiset":"client","returnType":"AnimScene","params":[{"name":"netId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NET_TO_ANIM_SCENE","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NET_TO_ANIM_SCENE.md","snippets":{"lua":"local retval = NetToAnimScene(netId)","luaInvoke":"local retval = Citizen.InvokeNative(0xD7F6781A0ABAF6FB, netId, Citizen.ResultAsInteger())","js":"const retval = NetToAnimScene(netId);","jsInvoke":"const retval = Citizen.invokeNative('0xD7F6781A0ABAF6FB', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xD7F6781A0ABAF6FB, netId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}