{"hash":"0xD08066E00D26C448","ns":"NETWORK","name":"_NET_TO_PROPSET","slug":"_NET_TO_PROPSET","official":false,"named":true,"luaName":"NetToPropset","game":"rdr3","apiset":"client","returnType":"PropSet","params":[{"name":"netId","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_NET_TO_PROPSET","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_NET_TO_PROPSET.md","snippets":{"lua":"local retval = NetToPropset(netId)","luaInvoke":"local retval = Citizen.InvokeNative(0xD08066E00D26C448, netId, Citizen.ResultAsInteger())","js":"const retval = NetToPropset(netId);","jsInvoke":"const retval = Citizen.invokeNative('0xD08066E00D26C448', netId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xD08066E00D26C448, netId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}