{"hash":"0x74F99EF7EF503398","ns":"NETWORK","name":"_PROPSET_TO_NET","slug":"_PROPSET_TO_NET","official":false,"named":true,"luaName":"PropsetToNet","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"propSet","type":"PropSet"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xB4C94523F023419C","0x0EDEC3C276198689","0x99BFDC94A603E541"],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_PROPSET_TO_NET","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_PROPSET_TO_NET.md","snippets":{"lua":"local retval = PropsetToNet(propSet)","luaInvoke":"local retval = Citizen.InvokeNative(0x74F99EF7EF503398, propSet, Citizen.ResultAsInteger())","js":"const retval = PropsetToNet(propSet);","jsInvoke":"const retval = Citizen.invokeNative('0x74F99EF7EF503398', propSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x74F99EF7EF503398, propSet);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}