# NETWORK::_REPORT_PLAYER

- **Hash:** `0xA197C35F73AC0F12`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `ReportPlayer`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_REPORT_PLAYER

## Signature

```c
void _REPORT_PLAYER(Player player, int reportType, const char* description, const char* horseName);
```

## Parameters

- `player` (`Player`)
- `reportType` (`int`)
- `description` (`const char*`)
- `horseName` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
ReportPlayer(player, reportType, description, horseName)

-- always available, by hash
Citizen.InvokeNative(0xA197C35F73AC0F12, player, reportType, description, horseName)
```

### JavaScript

```js
ReportPlayer(player, reportType, description, horseName);

// by hash
Citizen.invokeNative('0xA197C35F73AC0F12', player, reportType, description, horseName);
```

### C#

```csharp
Function.Call((Hash)0xA197C35F73AC0F12, player, reportType, description, horseName);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
