{"hash":"0xB5C4B18B12A2AF23","ns":"NETWORK","name":"_REQUEST_PEDSHOT_TEXTURE_MULTIPLAYER_DOWNLOAD","slug":"_REQUEST_PEDSHOT_TEXTURE_MULTIPLAYER_DOWNLOAD","official":false,"named":true,"luaName":"RequestPedshotTextureMultiplayerDownload","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"gamerHandle","type":"Any*"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_REQUEST_PEDSHOT_TEXTURE_MULTIPLAYER_DOWNLOAD","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_REQUEST_PEDSHOT_TEXTURE_MULTIPLAYER_DOWNLOAD.md","snippets":{"lua":"local retval, gamerHandle = RequestPedshotTextureMultiplayerDownload(p1)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xB5C4B18B12A2AF23, Citizen.PointerValueInt(), p1, Citizen.ResultAsString())","js":"const [retval, gamerHandle] = RequestPedshotTextureMultiplayerDownload(p1);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xB5C4B18B12A2AF23', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"var gamerHandle = new OutputArgument();\nstring retval = Function.Call<string>((Hash)0xB5C4B18B12A2AF23, gamerHandle, p1);\n// gamerHandle.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}