{"hash":"0x51D99497ABF3F451","ns":"NETWORK","name":"_SET_DOOR_NETWORKED","slug":"_SET_DOOR_NETWORKED","official":false,"named":true,"luaName":"SetDoorNetworked","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"doorHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_SET_DOOR_NETWORKED","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_SET_DOOR_NETWORKED.md","snippets":{"lua":"SetDoorNetworked(doorHash)","luaInvoke":"Citizen.InvokeNative(0x51D99497ABF3F451, doorHash)","js":"SetDoorNetworked(doorHash);","jsInvoke":"Citizen.invokeNative('0x51D99497ABF3F451', doorHash);","csharp":"Function.Call((Hash)0x51D99497ABF3F451, doorHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}