{"hash":"0xEE5AE9956743BA20","ns":"NETWORK","name":"_SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER","slug":"_SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER","official":false,"named":true,"luaName":"SetEntityGhostedToLocalPlayer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"toggle","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_SET_ENTITY_GHOSTED_TO_LOCAL_PLAYER.md","snippets":{"lua":"SetEntityGhostedToLocalPlayer(entity, toggle)","luaInvoke":"Citizen.InvokeNative(0xEE5AE9956743BA20, entity, toggle)","js":"SetEntityGhostedToLocalPlayer(entity, toggle);","jsInvoke":"Citizen.invokeNative('0xEE5AE9956743BA20', entity, toggle);","csharp":"Function.Call((Hash)0xEE5AE9956743BA20, entity, toggle);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}