# NETWORK::_SET_LAUNCH_PARAM_STRING

- **Hash:** `0xDFFC15AA63D04AAB`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetLaunchParamString`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_SET_LAUNCH_PARAM_STRING

## Signature

```c
void _SET_LAUNCH_PARAM_STRING(const char* params);
```

## Parameters

- `params` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetLaunchParamString(params)

-- always available, by hash
Citizen.InvokeNative(0xDFFC15AA63D04AAB, params)
```

### JavaScript

```js
SetLaunchParamString(params);

// by hash
Citizen.invokeNative('0xDFFC15AA63D04AAB', params);
```

### C#

```csharp
Function.Call((Hash)0xDFFC15AA63D04AAB, params);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [NETWORK::_GET_LAUNCH_PARAM_STRING](https://natives.borderlinerp.com/natives/NETWORK/_GET_LAUNCH_PARAM_STRING.md)

*Sources: alloc8or RDR3 NativeDB.*
