# NETWORK::_SET_LAUNCH_PARAM_VALUE

- **Hash:** `0x668AF6E4933AC13F`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetLaunchParamValue`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_SET_LAUNCH_PARAM_VALUE

## Signature

```c
void _SET_LAUNCH_PARAM_VALUE(const char* paramName, const char* value);
```

## Parameters

- `paramName` (`const char*`)
- `value` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
SetLaunchParamValue(paramName, value)

-- always available, by hash
Citizen.InvokeNative(0x668AF6E4933AC13F, paramName, value)
```

### JavaScript

```js
SetLaunchParamValue(paramName, value);

// by hash
Citizen.invokeNative('0x668AF6E4933AC13F', paramName, value);
```

### C#

```csharp
Function.Call((Hash)0x668AF6E4933AC13F, paramName, value);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [NETWORK::GET_LAUNCH_PARAM_VALUE](https://natives.borderlinerp.com/natives/NETWORK/GET_LAUNCH_PARAM_VALUE.md)

*Sources: alloc8or RDR3 NativeDB.*
