{"hash":"0x442B4347B6EC36E8","ns":"NETWORK","name":"_SET_NETWORK_RESPOT_TIMER","slug":"_SET_NETWORK_RESPOT_TIMER","official":false,"named":true,"luaName":"SetNetworkRespotTimer","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"timer","type":"int"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_SET_NETWORK_RESPOT_TIMER","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_SET_NETWORK_RESPOT_TIMER.md","snippets":{"lua":"SetNetworkRespotTimer(entity, timer, p2)","luaInvoke":"Citizen.InvokeNative(0x442B4347B6EC36E8, entity, timer, p2)","js":"SetNetworkRespotTimer(entity, timer, p2);","jsInvoke":"Citizen.invokeNative('0x442B4347B6EC36E8', entity, timer, p2);","csharp":"Function.Call((Hash)0x442B4347B6EC36E8, entity, timer, p2);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}