# NETWORK::_SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED

- **Hash:** `0xDCA6ABDB9288FBE4`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `SetPlayerVisibilityToLocalPlayerDisabled`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED

## Signature

```c
void _SET_PLAYER_VISIBILITY_TO_LOCAL_PLAYER_DISABLED(Player player, BOOL disabled);
```

## Parameters

- `player` (`Player`)
- `disabled` (`BOOL`)

## Returns

`void`

## Description

_SET_PLAYER_V* - _SET_S*

## Usage

### Lua

```lua
SetPlayerVisibilityToLocalPlayerDisabled(player, disabled)

-- always available, by hash
Citizen.InvokeNative(0xDCA6ABDB9288FBE4, player, disabled)
```

### JavaScript

```js
SetPlayerVisibilityToLocalPlayerDisabled(player, disabled);

// by hash
Citizen.invokeNative('0xDCA6ABDB9288FBE4', player, disabled);
```

### C#

```csharp
Function.Call((Hash)0xDCA6ABDB9288FBE4, player, disabled);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
