{"hash":"0x7A17B7981560FFA5","ns":"NETWORK","name":"_TEXTURE_DOWNLOAD_RELEASE_BY_NAME","slug":"_TEXTURE_DOWNLOAD_RELEASE_BY_NAME","official":false,"named":true,"luaName":"TextureDownloadReleaseByName","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_RELEASE_BY_NAME","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_RELEASE_BY_NAME.md","snippets":{"lua":"TextureDownloadReleaseByName(name)","luaInvoke":"Citizen.InvokeNative(0x7A17B7981560FFA5, name)","js":"TextureDownloadReleaseByName(name);","jsInvoke":"Citizen.invokeNative('0x7A17B7981560FFA5', name);","csharp":"Function.Call((Hash)0x7A17B7981560FFA5, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}