# NETWORK::_TEXTURE_DOWNLOAD_RELEASE_BY_NAME

- **Hash:** `0x7A17B7981560FFA5`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `TextureDownloadReleaseByName`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_RELEASE_BY_NAME

## Signature

```c
void _TEXTURE_DOWNLOAD_RELEASE_BY_NAME(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
TextureDownloadReleaseByName(name)

-- always available, by hash
Citizen.InvokeNative(0x7A17B7981560FFA5, name)
```

### JavaScript

```js
TextureDownloadReleaseByName(name);

// by hash
Citizen.invokeNative('0x7A17B7981560FFA5', name);
```

### C#

```csharp
Function.Call((Hash)0x7A17B7981560FFA5, name);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
