{"hash":"0xE2C3CEC3C0903A00","ns":"NETWORK","name":"_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID","slug":"_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID","official":false,"named":true,"luaName":"TextureDownloadTextureNameIsValid","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"name","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID","markdownUrl":"https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID.md","snippets":{"lua":"local retval = TextureDownloadTextureNameIsValid(name)","luaInvoke":"local retval = Citizen.InvokeNative(0xE2C3CEC3C0903A00, name, Citizen.ReturnResultAnyway())","js":"const retval = TextureDownloadTextureNameIsValid(name);","jsInvoke":"const retval = Citizen.invokeNative('0xE2C3CEC3C0903A00', name, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xE2C3CEC3C0903A00, name);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}