# NETWORK::_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID

- **Hash:** `0xE2C3CEC3C0903A00`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `TextureDownloadTextureNameIsValid`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID

## Signature

```c
BOOL _TEXTURE_DOWNLOAD_TEXTURE_NAME_IS_VALID(const char* name);
```

## Parameters

- `name` (`const char*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = TextureDownloadTextureNameIsValid(name)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE2C3CEC3C0903A00, name, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = TextureDownloadTextureNameIsValid(name);

// by hash
const retval = Citizen.invokeNative('0xE2C3CEC3C0903A00', name, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE2C3CEC3C0903A00, name);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
