# NETWORK::_UGC_QUERY_GET_CREATOR_PHOTO

- **Hash:** `0x409FE0CA6A4D1D49`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcQueryGetCreatorPhoto`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_UGC_QUERY_GET_CREATOR_PHOTO

## Signature

```c
const char* _UGC_QUERY_GET_CREATOR_PHOTO(Any p0, int p1, Any p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`int`)
- `p2` (`Any`)

## Returns

`const char*`

## Description

Returns string for GET_STATUS_OF_LOAD_MISSION_CREATOR_PHOTO

## Usage

### Lua

```lua
local retval = UgcQueryGetCreatorPhoto(p0, p1, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x409FE0CA6A4D1D49, p0, p1, p2, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = UgcQueryGetCreatorPhoto(p0, p1, p2);

// by hash
const retval = Citizen.invokeNative('0x409FE0CA6A4D1D49', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x409FE0CA6A4D1D49, p0, p1, p2);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
