# NETWORK::_UGC_QUERY_GET_DATE

- **Hash:** `0xE0CB4AB15CB32710`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcQueryGetDate`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_UGC_QUERY_GET_DATE

## Signature

```c
void _UGC_QUERY_GET_DATE(Any p0, int index, Any* p2);
```

## Parameters

- `p0` (`Any`)
- `index` (`int`)
- `p2` (`Any*`)

## Returns

`void`

## Usage

### Lua

```lua
local p2 = UgcQueryGetDate(p0, index, p2)

-- always available, by hash
local p2 = Citizen.InvokeNative(0xE0CB4AB15CB32710, p0, index, Citizen.PointerValueIntInitialized(p2))
```

### JavaScript

```js
const p2 = UgcQueryGetDate(p0, index, p2);

// by hash
const p2 = Citizen.invokeNative('0xE0CB4AB15CB32710', p0, index, Citizen.pointerValueIntInitialized(p2));
```

### C#

```csharp
var p2 = new OutputArgument();
Function.Call((Hash)0xE0CB4AB15CB32710, p0, index, p2);
// p2.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
