# NETWORK::_UGC_QUERY_GET_PUBLISHED

- **Hash:** `0x9993F1E11944A3DD`
- **Namespace:** NETWORK
- **Runtime name (Lua/JS):** `UgcQueryGetPublished`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/NETWORK/_UGC_QUERY_GET_PUBLISHED

## Signature

```c
BOOL _UGC_QUERY_GET_PUBLISHED(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = UgcQueryGetPublished(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0x9993F1E11944A3DD, p0, p1, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = UgcQueryGetPublished(p0, p1);

// by hash
const retval = Citizen.invokeNative('0x9993F1E11944A3DD', p0, p1, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x9993F1E11944A3DD, p0, p1);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
