# OBJECT natives

153 natives · 125 named · 42 described. RDR3 game natives (client side).

- [_0x08C5825A2932EA7B](https://natives.borderlinerp.com/natives/OBJECT/0x08C5825A2932EA7B.md) `0x08C5825A2932EA7B` — `Any N_0x08c5825a2932ea7b(Any p0)`
- [_0x0C0A373D181BF900](https://natives.borderlinerp.com/natives/OBJECT/0x0C0A373D181BF900.md) `0x0C0A373D181BF900` — `void N_0x0c0a373d181bf900(Any p0)` — something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something
- [_0x1F5E07E14A86FAFC](https://natives.borderlinerp.com/natives/OBJECT/0x1F5E07E14A86FAFC.md) `0x1F5E07E14A86FAFC` — `void N_0x1f5e07e14a86fafc(BOOL p0)` — _SET_A(MBIENT_PICKUP_?)*
- [_0x22031584496CFB70](https://natives.borderlinerp.com/natives/OBJECT/0x22031584496CFB70.md) `0x22031584496CFB70` — `void N_0x22031584496cfb70(Any p0, Any p1)`
- [_0x235C863DA77BD88D](https://natives.borderlinerp.com/natives/OBJECT/0x235C863DA77BD88D.md) `0x235C863DA77BD88D` — `Any N_0x235c863da77bd88d(Any p0, Any p1, Any p2)`
- [_0x250EBB11E81A10BE](https://natives.borderlinerp.com/natives/OBJECT/0x250EBB11E81A10BE.md) `0x250EBB11E81A10BE` — `Any N_0x250ebb11e81a10be(Any p0)`
- [_0x2BF1953C0C21AC88](https://natives.borderlinerp.com/natives/OBJECT/0x2BF1953C0C21AC88.md) `0x2BF1953C0C21AC88` — `Any N_0x2bf1953c0c21ac88(Any p0)`
- [_0x3A77DAE8B4FD7586](https://natives.borderlinerp.com/natives/OBJECT/0x3A77DAE8B4FD7586.md) `0x3A77DAE8B4FD7586` — `void N_0x3a77dae8b4fd7586(Any p0, Any p1)`
- [_0x3DF1A0A58498E209](https://natives.borderlinerp.com/natives/OBJECT/0x3DF1A0A58498E209.md) `0x3DF1A0A58498E209` — `void N_0x3df1a0a58498e209(Object object, BOOL p1)` — _SET_FORCE* - _SET_LOCAL*
- [_0x3E2616E7EA539480](https://natives.borderlinerp.com/natives/OBJECT/0x3E2616E7EA539480.md) `0x3E2616E7EA539480` — `Any N_0x3e2616e7ea539480(Any p0)`
- [_0x46CBCF0E98A4E156](https://natives.borderlinerp.com/natives/OBJECT/0x46CBCF0E98A4E156.md) `0x46CBCF0E98A4E156` — `void N_0x46cbcf0e98a4e156(Any p0, Any p1)`
- [_0x491439AEF410A2FC](https://natives.borderlinerp.com/natives/OBJECT/0x491439AEF410A2FC.md) `0x491439AEF410A2FC` — `void N_0x491439aef410a2fc(Any p0)`
- [_0x4AE07EBA3462C5D5](https://natives.borderlinerp.com/natives/OBJECT/0x4AE07EBA3462C5D5.md) `0x4AE07EBA3462C5D5` — `void N_0x4ae07eba3462c5d5(Any p0, Any p1)`
- [_0x57C242543B7B8FB9](https://natives.borderlinerp.com/natives/OBJECT/0x57C242543B7B8FB9.md) `0x57C242543B7B8FB9` — `void N_0x57c242543b7b8fb9(Any p0, Any p1)`
- [_0x614D0B4533F842D3](https://natives.borderlinerp.com/natives/OBJECT/0x614D0B4533F842D3.md) `0x614D0B4533F842D3` — `Any N_0x614d0b4533f842d3(Any p0)`
- [_0x6579860A5558524A](https://natives.borderlinerp.com/natives/OBJECT/0x6579860A5558524A.md) `0x6579860A5558524A` — `void N_0x6579860a5558524a(Any p0, Any p1)`
- [_0x7D4411D6736CD295](https://natives.borderlinerp.com/natives/OBJECT/0x7D4411D6736CD295.md) `0x7D4411D6736CD295` — `Any N_0x7d4411d6736cd295(Any p0, Any p1)`
- [_0x7F458B543006C8FE](https://natives.borderlinerp.com/natives/OBJECT/0x7F458B543006C8FE.md) `0x7F458B543006C8FE` — `void N_0x7f458b543006c8fe(Any p0, Any p1)` — something to do with doors lockdown when navmesh is swapping?
- [_0x9A74A9CADFA8A598](https://natives.borderlinerp.com/natives/OBJECT/0x9A74A9CADFA8A598.md) `0x9A74A9CADFA8A598` — `void N_0x9a74a9cadfa8a598(Any p0)`
- [_0xACD4F9831DFAD7F5](https://natives.borderlinerp.com/natives/OBJECT/0xACD4F9831DFAD7F5.md) `0xACD4F9831DFAD7F5` — `Any N_0xacd4f9831dfad7f5(Any p0)`
- [_0xCBFBD38F2E0A263B](https://natives.borderlinerp.com/natives/OBJECT/0xCBFBD38F2E0A263B.md) `0xCBFBD38F2E0A263B` — `void N_0xcbfbd38f2e0a263b(Any p0, Any p1)`
- [_0xCEAB54F4632C6EF6](https://natives.borderlinerp.com/natives/OBJECT/0xCEAB54F4632C6EF6.md) `0xCEAB54F4632C6EF6` — `void N_0xceab54f4632c6ef6(Any p0, Any p1)`
- [_0xD91E55B6C005EB09](https://natives.borderlinerp.com/natives/OBJECT/0xD91E55B6C005EB09.md) `0xD91E55B6C005EB09` — `Any N_0xd91e55b6c005eb09(Any p0, Any p1)`
- [_0xDE116ECFFDD4B997](https://natives.borderlinerp.com/natives/OBJECT/0xDE116ECFFDD4B997.md) `0xDE116ECFFDD4B997` — `void N_0xde116ecffdd4b997(Any p0, Any p1)`
- [_0xDFA1237F5228263F](https://natives.borderlinerp.com/natives/OBJECT/0xDFA1237F5228263F.md) `0xDFA1237F5228263F` — `void N_0xdfa1237f5228263f(Any p0, Any p1)`
- [_0xF65EDE5D02A7A760](https://natives.borderlinerp.com/natives/OBJECT/0xF65EDE5D02A7A760.md) `0xF65EDE5D02A7A760` — `void N_0xf65ede5d02a7a760(Any p0, Any p1)`
- [_0xF6E88489B4E6EBE5](https://natives.borderlinerp.com/natives/OBJECT/0xF6E88489B4E6EBE5.md) `0xF6E88489B4E6EBE5` — `void N_0xf6e88489b4e6ebe5(Any p0, Any p1)`
- [_0xFA99E8E575F2FEF8](https://natives.borderlinerp.com/natives/OBJECT/0xFA99E8E575F2FEF8.md) `0xFA99E8E575F2FEF8` — `Any N_0xfa99e8e575f2fef8(Any p0)`
- [_ADD_DOOR_TO_SYSTEM_NEW](https://natives.borderlinerp.com/natives/OBJECT/_ADD_DOOR_TO_SYSTEM_NEW.md) `0xD99229FE93B46286` — `void AddDoorToSystemNew(Hash doorHash, BOOL p1, BOOL p2, BOOL p3, int threadId, int p5, BOOL p6)` — Registers a door, hashes:
- [ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS](https://natives.borderlinerp.com/natives/OBJECT/ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS.md) `0xE2B3B852B537C398` — `void AllowDamageEventsForNonNetworkedObjects(BOOL enabled)`
- [ATTACH_PORTABLE_PICKUP_TO_PED](https://natives.borderlinerp.com/natives/OBJECT/ATTACH_PORTABLE_PICKUP_TO_PED.md) `0x8DC39368BDD57755` — `void AttachPortablePickupToPed(Object pickupObject, Ped ped)`
- [BLOCK_PICKUP_FROM_PLAYER_COLLECTION](https://natives.borderlinerp.com/natives/OBJECT/BLOCK_PICKUP_FROM_PLAYER_COLLECTION.md) `0xB8F5062070BB6DBD` — `void BlockPickupFromPlayerCollection(Any p0, Any p1)`
- [BREAK_ALL_OBJECT_FRAGMENT_BONES](https://natives.borderlinerp.com/natives/OBJECT/BREAK_ALL_OBJECT_FRAGMENT_BONES.md) `0x8462BE2341A55B6F` — `void BreakAllObjectFragmentBones(Object object)`
- [BREAK_OBJECT_FRAGMENT_CHILD](https://natives.borderlinerp.com/natives/OBJECT/BREAK_OBJECT_FRAGMENT_CHILD.md) `0xE7E4C198B0185900` — `void BreakObjectFragmentChild(Object object, Any p1, BOOL p2)`
- [_CHECK_DOOR_ACTION_FLAG](https://natives.borderlinerp.com/natives/OBJECT/_CHECK_DOOR_ACTION_FLAG.md) `0x0943113E02322164` — `BOOL CheckDoorActionFlag(Object doorObject, int flag)` — Checks whether a specific door-related action/state flag is active for the given door object.
- [CONVERT_OLD_PICKUP_TYPE_TO_NEW](https://natives.borderlinerp.com/natives/OBJECT/CONVERT_OLD_PICKUP_TYPE_TO_NEW.md) `0x5EAAD83F8CFB4575` — `Hash ConvertOldPickupTypeToNew(Hash pickupHash)` — Old name: _GET_PICKUP_HASH
- [CREATE_AMBIENT_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/CREATE_AMBIENT_PICKUP.md) `0x673966A0C0FD7171` — `Object CreateAmbientPickup(Hash pickupHash, float x, float y, float z, int flags, int amount, Hash customModel, BOOL createAsScriptObject, BOOL scriptHostObject, int customAmmoType, float p10)`
- [CREATE_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/CREATE_OBJECT.md) `0x509D5878EB39E842` — `Object CreateObject(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7, BOOL p8)`
- [CREATE_OBJECT_NO_OFFSET](https://natives.borderlinerp.com/natives/OBJECT/CREATE_OBJECT_NO_OFFSET.md) `0x9A294B2138ABB884` — `Object CreateObjectNoOffset(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic, BOOL p7)`
- [CREATE_OBJECT_SKELETON](https://natives.borderlinerp.com/natives/OBJECT/CREATE_OBJECT_SKELETON.md) `0xB6CBD40F8EA69E8A` — `BOOL CreateObjectSkeleton(Object object)`
- [CREATE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/CREATE_PICKUP.md) `0xFBA08C503DD5FA58` — `Pickup CreatePickup(Hash pickupHash, float x, float y, float z, int flags, int p5, BOOL p6, Hash modelHash, int p8, float p9, Any p10)`
- [CREATE_PICKUP_ROTATE](https://natives.borderlinerp.com/natives/OBJECT/CREATE_PICKUP_ROTATE.md) `0x891804727E0A98B7` — `Pickup CreatePickupRotate(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flags, int p8, int p9, BOOL p10, Hash modelHash, int p12, float p13, Any p14)`
- [CREATE_PORTABLE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/CREATE_PORTABLE_PICKUP.md) `0x2EAF1FDB2FB55698` — `Object CreatePortablePickup(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash)`
- [_DAMAGE_BONE_ON_PROP](https://natives.borderlinerp.com/natives/OBJECT/_DAMAGE_BONE_ON_PROP.md) `0xE4EFB315BCD2A838` — `void DamageBoneOnProp(Object object, int bone)`
- [_DAMAGE_OBJECT_FRAGMENT_BY_INDEX](https://natives.borderlinerp.com/natives/OBJECT/_DAMAGE_OBJECT_FRAGMENT_BY_INDEX.md) `0xAAACF33CBF9B990A` — `void DamageObjectFragmentByIndex(Object object, int index)` — Damages or breaks a specific predefined fragment/section of an object.
- [DELETE_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/DELETE_OBJECT.md) `0x931914268722C263` — `void DeleteObject(Object* object)` — Deletes the specified object, then sets the handle pointed to by the pointer to NULL.
- [DETACH_PORTABLE_PICKUP_FROM_PED](https://natives.borderlinerp.com/natives/OBJECT/DETACH_PORTABLE_PICKUP_FROM_PED.md) `0xCF463D1E9A0AECB1` — `void DetachPortablePickupFromPed(Object pickupObject)`
- [DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS](https://natives.borderlinerp.com/natives/OBJECT/DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS.md) `0xBFA48E2FF417213F` — `BOOL DoesObjectOfTypeExistAtCoords(float x, float y, float z, float radius, Hash hash, BOOL p5)`
- [DOES_PICKUP_EXIST](https://natives.borderlinerp.com/natives/OBJECT/DOES_PICKUP_EXIST.md) `0xAFC1CA75AD4074D1` — `BOOL DoesPickupExist(Pickup pickup)`
- [DOES_PICKUP_OBJECT_EXIST](https://natives.borderlinerp.com/natives/OBJECT/DOES_PICKUP_OBJECT_EXIST.md) `0xD9EFB6DBF7DAAEA3` — `BOOL DoesPickupObjectExist(Object pickupObject)`
- [DOES_PICKUP_OF_TYPE_EXIST_IN_AREA](https://natives.borderlinerp.com/natives/OBJECT/DOES_PICKUP_OF_TYPE_EXIST_IN_AREA.md) `0xF9C36251F6E48E33` — `BOOL DoesPickupOfTypeExistInArea(Hash pickupHash, float x, float y, float z, float radius)`
- [DOES_RAYFIRE_MAP_OBJECT_EXIST](https://natives.borderlinerp.com/natives/OBJECT/DOES_RAYFIRE_MAP_OBJECT_EXIST.md) `0x52AF537A0C5B8AAD` — `BOOL DoesRayfireMapObjectExist(Object object)`
- [_DOOR_SYSTEM_CHANGE_SCRIPT_OWNER](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_CHANGE_SCRIPT_OWNER.md) `0x985767F5FA45BC44` — `void DoorSystemChangeScriptOwner(Hash doorHash)`
- [_DOOR_SYSTEM_CHECK_ACTION_FLAG](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_CHECK_ACTION_FLAG.md) `0x6E2AA80BB0C03728` — `BOOL DoorSystemCheckActionFlag(Hash doorHash, int flag)` — Checks whether a specific door action/state flag is active for the given door hash.
- [_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_CLEAR_FORCED_OPEN_PLAYER.md) `0x5230BF34EB0EC645` — `void DoorSystemClearForcedOpenPlayer(Hash doorHash)` — Clears the stored player ID for a door that was force-opened via physical interaction such as kicking or shoulder bashing.
- [_DOOR_SYSTEM_FORCE_SHUT](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_FORCE_SHUT.md) `0x276AAF0F1C7F2494` — `void DoorSystemForceShut(Hash doorHash, BOOL p1)`
- [_DOOR_SYSTEM_GET_AUTOMATIC_RATE](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_GET_AUTOMATIC_RATE.md) `0x8433E1954BE323FC` — `float DoorSystemGetAutomaticRate(Hash doorHash)`
- [DOOR_SYSTEM_GET_DOOR_STATE](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_GET_DOOR_STATE.md) `0x160AA1B32F6139B8` — `int DoorSystemGetDoorState(Hash doorHash)`
- [_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER.md) `0xEBA314768FB35D58` — `Player DoorSystemGetForcedOpenPlayer(Hash doorHash)` — Returns the player who forced the specified door open using a physical interaction such as kicking or shoulder bashing.
- [DOOR_SYSTEM_GET_OPEN_RATIO](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_GET_OPEN_RATIO.md) `0x65499865FCA6E5EC` — `float DoorSystemGetOpenRatio(Hash doorHash)`
- [_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED.md) `0x1F1FABFE9B2A1254` — `void DoorSystemSetAbleToChangeOpenRatioWhileLocked(Hash doorHash, BOOL p1)`
- [DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE.md) `0x9BA001CB45CBF627` — `void DoorSystemSetAutomaticDistance(Hash doorHash, float distance)`
- [DOOR_SYSTEM_SET_AUTOMATIC_RATE](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_RATE.md) `0x03C27E13B42A0E82` — `void DoorSystemSetAutomaticRate(Hash doorHash, float rate)`
- [_DOOR_SYSTEM_SET_AUTOMATIC_STATE](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_SET_AUTOMATIC_STATE.md) `0x1BC47A9DEDC8DF5D` — `void DoorSystemSetAutomaticState(Hash doorHash, BOOL disable)` — _ALLOW_* - _ATTACH_*
- [DOOR_SYSTEM_SET_DOOR_STATE](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_DOOR_STATE.md) `0x6BAB9442830C7F53` — `void DoorSystemSetDoorState(Hash doorHash, int state)` — Door lock states: DOORSTATE_UNLOCKED, DOORSTATE_LOCKED_UNBREAKABLE, DOORSTATE_LOCKED_BREAKABLE, DOORSTATE_HOLD_OPEN_POSITIVE, DOORSTATE_HOLD_OPEN_NEGATIVE
- [DOOR_SYSTEM_SET_OPEN_RATIO](https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_OPEN_RATIO.md) `0xB6E6FBA95C7324AC` — `void DoorSystemSetOpenRatio(Hash doorHash, float ajar, BOOL forceUpdate)` — Sets the ajar angle of a door.
- [_DOOR_SYSTEM_SWING_OPEN](https://natives.borderlinerp.com/natives/OBJECT/_DOOR_SYSTEM_SWING_OPEN.md) `0xB3B1546D23DF8DE1` — `void DoorSystemSwingOpen(Hash doorHash, float dirX, float dirY, float dirZ, BOOL reverseDirection)` — Applies an impulse to a door, causing it to swing open with animation.
- [FIX_OBJECT_FRAGMENT](https://natives.borderlinerp.com/natives/OBJECT/FIX_OBJECT_FRAGMENT.md) `0xF9C1681347C8BD15` — `void FixObjectFragment(Object object)`
- [FORCE_PICKUP_REGENERATE](https://natives.borderlinerp.com/natives/OBJECT/FORCE_PICKUP_REGENERATE.md) `0x758A5C1B3B1E1990` — `void ForcePickupRegenerate(Any p0)`
- [_GET_AMMO_TYPE_FROM_PICKUP_TYPE](https://natives.borderlinerp.com/natives/OBJECT/_GET_AMMO_TYPE_FROM_PICKUP_TYPE.md) `0x44B09A23D728045A` — `Hash GetAmmoTypeFromPickupType(Hash pickupHash)`
- [GET_CLOSEST_OBJECT_OF_TYPE](https://natives.borderlinerp.com/natives/OBJECT/GET_CLOSEST_OBJECT_OF_TYPE.md) `0xE143FA2249364369` — `Object GetClosestObjectOfType(float x, float y, float z, float radius, Hash modelHash, BOOL missionScriptObject, BOOL scriptHostObject, BOOL networkObject)` — missionScriptObject - if true won't return mission script objects scriptHostObject - if true won't return script host objects networkObject - if true won't return networked objects
- [_GET_DOOR_KNOCKING_WHEN_LOCKED](https://natives.borderlinerp.com/natives/OBJECT/_GET_DOOR_KNOCKING_WHEN_LOCKED.md) `0x4D8611DFE1126478` — `BOOL GetDoorKnockingWhenLocked(Hash doorHash)` — Returns whether the specified door has the locked-door knocking interaction enabled.
- [_GET_LIGHT_INTENSITY_FROM_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/_GET_LIGHT_INTENSITY_FROM_OBJECT.md) `0xFA3B61EC249B4674` — `float GetLightIntensityFromObject(Object object)`
- [_GET_OBJECT_FRAGMENT_COUNT](https://natives.borderlinerp.com/natives/OBJECT/_GET_OBJECT_FRAGMENT_COUNT.md) `0x58DE624FA7FB0E7F` — `int GetObjectFragmentCount(Object object)` — Returns the number of breakable fragments/indexed sections defined for the specified object.
- [GET_OBJECT_FRAGMENT_DAMAGE_HEALTH](https://natives.borderlinerp.com/natives/OBJECT/GET_OBJECT_FRAGMENT_DAMAGE_HEALTH.md) `0xB6FBFD079B8D0596` — `float GetObjectFragmentDamageHealth(Any p0, BOOL p1)`
- [_GET_OBJECT_LIGHT_INTENSITY](https://natives.borderlinerp.com/natives/OBJECT/_GET_OBJECT_LIGHT_INTENSITY.md) `0x3397CD4E0353DFBA` — `float GetObjectLightIntensity(Object object)` — Returns float value to be used with _SET_LIGHT_INTENSITY_FOR_OBJECT
- [GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS](https://natives.borderlinerp.com/natives/OBJECT/GET_OFFSET_FROM_COORD_AND_HEADING_IN_WORLD_COORDS.md) `0x163E252DE035A133` — `Vector3 GetOffsetFromCoordAndHeadingInWorldCoords(float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset)` — Old name: _GET_OBJECT_OFFSET_FROM_COORDS
- [GET_PICKUP_COORDS](https://natives.borderlinerp.com/natives/OBJECT/GET_PICKUP_COORDS.md) `0x225B8B35C88029B3` — `Vector3 GetPickupCoords(Pickup pickup)`
- [GET_PICKUP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/GET_PICKUP_OBJECT.md) `0x5099BC55630B25AE` — `Object GetPickupObject(Pickup pickup)`
- [GET_RAYFIRE_MAP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/GET_RAYFIRE_MAP_OBJECT.md) `0xB48FCED898292E52` — `Object GetRayfireMapObject(float x, float y, float z, float radius, const char* name)`
- [GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE](https://natives.borderlinerp.com/natives/OBJECT/GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE.md) `0x260EE4FDBDF4DB01` — `float GetRayfireMapObjectAnimPhase(Object object)`
- [GET_SAFE_PICKUP_COORDS](https://natives.borderlinerp.com/natives/OBJECT/GET_SAFE_PICKUP_COORDS.md) `0x6E16BC2503FF1FF0` — `Vector3 GetSafePickupCoords(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5)`
- [GET_STATE_OF_RAYFIRE_MAP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/GET_STATE_OF_RAYFIRE_MAP_OBJECT.md) `0x899BA936634A322E` — `int GetStateOfRayfireMapObject(Object object)`
- [GET_WEAPON_TYPE_FROM_PICKUP_TYPE](https://natives.borderlinerp.com/natives/OBJECT/GET_WEAPON_TYPE_FROM_PICKUP_TYPE.md) `0x08F96CA6C551AD51` — `Hash GetWeaponTypeFromPickupType(Hash pickupHash)`
- [HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN](https://natives.borderlinerp.com/natives/OBJECT/HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN.md) `0x761B0E69AC4D007E` — `BOOL HasClosestObjectOfTypeBeenBroken(float p0, float p1, float p2, float p3, Hash modelHash, Any p5)`
- [HAS_OBJECT_BEEN_BROKEN](https://natives.borderlinerp.com/natives/OBJECT/HAS_OBJECT_BEEN_BROKEN.md) `0x8ABFB70C49CC43E2` — `BOOL HasObjectBeenBroken(Any p0)`
- [HAS_PICKUP_BEEN_COLLECTED](https://natives.borderlinerp.com/natives/OBJECT/HAS_PICKUP_BEEN_COLLECTED.md) `0x80EC48E6679313F9` — `BOOL HasPickupBeenCollected(Pickup pickup)`
- [_HIDE_PICKUP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/_HIDE_PICKUP_OBJECT.md) `0x2777150CC7D9365E` — `void HidePickupObject(Object pickupObject, BOOL toggle)`
- [IS_DOOR_CLOSED](https://natives.borderlinerp.com/natives/OBJECT/IS_DOOR_CLOSED.md) `0xC531EE8A1145A149` — `BOOL IsDoorClosed(Hash doorHash)`
- [_IS_DOOR_REGISTERED_WITH_NETWORK](https://natives.borderlinerp.com/natives/OBJECT/_IS_DOOR_REGISTERED_WITH_NETWORK.md) `0xB5DED7B65C604FDF` — `BOOL IsDoorRegisteredWithNetwork(Hash doorHash)`
- [_IS_DOOR_REGISTERED_WITH_OWNER](https://natives.borderlinerp.com/natives/OBJECT/_IS_DOOR_REGISTERED_WITH_OWNER.md) `0x4F89DAD4156BA145` — `BOOL IsDoorRegisteredWithOwner(Hash doorHash)` — Returns true if door is alredy registered with owner
- [IS_DOOR_REGISTERED_WITH_SYSTEM](https://natives.borderlinerp.com/natives/OBJECT/IS_DOOR_REGISTERED_WITH_SYSTEM.md) `0xC153C43EA202C8C1` — `BOOL IsDoorRegisteredWithSystem(Hash doorHash)`
- [_IS_MODEL_A_PORTABLE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/_IS_MODEL_A_PORTABLE_PICKUP.md) `0x20135AF9C10D2A3D` — `Any IsModelAPortablePickup(Any p0)` — returns true if the model hash is a portable pickup its used before creating a portable pick up for example
- [IS_OBJECT_A_PORTABLE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/IS_OBJECT_A_PORTABLE_PICKUP.md) `0x0378C08504160D0D` — `BOOL IsObjectAPortablePickup(Object object)`
- [IS_OBJECT_VISIBLE](https://natives.borderlinerp.com/natives/OBJECT/IS_OBJECT_VISIBLE.md) `0x8B32ACE6326A7546` — `BOOL IsObjectVisible(Object object)`
- [_IS_PICKUP_PICKABLE_FOR_TEAM](https://natives.borderlinerp.com/natives/OBJECT/_IS_PICKUP_PICKABLE_FOR_TEAM.md) `0x9F52AD67D1A91BAD` — `BOOL IsPickupPickableForTeam(Object object, int teamId)` — Returns whether the pickup object is pickable for the specified team.
- [_IS_PICKUP_TYPE_VALID](https://natives.borderlinerp.com/natives/OBJECT/_IS_PICKUP_TYPE_VALID.md) `0x007BD043587F7C82` — `BOOL IsPickupTypeValid(Hash pickupHash)`
- [IS_POINT_IN_ANGLED_AREA](https://natives.borderlinerp.com/natives/OBJECT/IS_POINT_IN_ANGLED_AREA.md) `0x2A70BAE8883E4C81` — `BOOL IsPointInAngledArea(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, BOOL p10, BOOL p11)`
- [_MAKE_ITEM_CARRIABLE](https://natives.borderlinerp.com/natives/OBJECT/_MAKE_ITEM_CARRIABLE.md) `0x1461DF6DB886BE3F` — `void MakeItemCarriable(Object object)` — _PRE* or _Q* or _RE*
- [ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE](https://natives.borderlinerp.com/natives/OBJECT/ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE.md) `0xADBE4809F19F927A` — `void OnlyCleanUpObjectWhenOutOfRange(Object object)` — Old name: _MARK_OBJECT_FOR_DELETION
- [PLACE_OBJECT_ON_GROUND_PROPERLY](https://natives.borderlinerp.com/natives/OBJECT/PLACE_OBJECT_ON_GROUND_PROPERLY.md) `0x58A850EAEE20FAA3` — `BOOL PlaceObjectOnGroundProperly(Object object, BOOL p1)`
- [PREVENT_COLLECTION_OF_PORTABLE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/PREVENT_COLLECTION_OF_PORTABLE_PICKUP.md) `0x92AEFB5F6E294023` — `void PreventCollectionOfPortablePickup(Object object, BOOL p1, BOOL p2)`
- [REMOVE_ALL_PICKUPS_OF_TYPE](https://natives.borderlinerp.com/natives/OBJECT/REMOVE_ALL_PICKUPS_OF_TYPE.md) `0x27F9D613092159CF` — `void RemoveAllPickupsOfType(Hash pickupHash)`
- [REMOVE_DOOR_FROM_SYSTEM](https://natives.borderlinerp.com/natives/OBJECT/REMOVE_DOOR_FROM_SYSTEM.md) `0x464D8E1427156FE4` — `void RemoveDoorFromSystem(Hash doorHash)`
- [REMOVE_PICKUP](https://natives.borderlinerp.com/natives/OBJECT/REMOVE_PICKUP.md) `0x3288D8ACAECD2AB2` — `void RemovePickup(Pickup pickup)`
- [_RESET_OBJECT_VELOCITY](https://natives.borderlinerp.com/natives/OBJECT/_RESET_OBJECT_VELOCITY.md) `0xF40AB58D83C35027` — `void ResetObjectVelocity(Object object)`
- [SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN](https://natives.borderlinerp.com/natives/OBJECT/SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN.md) `0x406137F8EF90EAF5` — `void SetActivateObjectPhysicsAsSoonAsItIsUnfrozen(Object object, BOOL toggle)`
- [_SET_AMBIENT_PICKUP_LIFETIME](https://natives.borderlinerp.com/natives/OBJECT/_SET_AMBIENT_PICKUP_LIFETIME.md) `0xAC9AE68F0A463752` — `void SetAmbientPickupLifetime(int lifetime)`
- [_SET_AUTO_JUMPABLE_BY_HORSE](https://natives.borderlinerp.com/natives/OBJECT/_SET_AUTO_JUMPABLE_BY_HORSE.md) `0x98D2D9C053A1F449` — `void SetAutoJumpableByHorse(Object object, BOOL p1)` — Sets object as auto-jumpable by horse.
- [SET_CUSTOM_TEXTURES_ON_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/SET_CUSTOM_TEXTURES_ON_OBJECT.md) `0xE124889AE0521FCF` — `void SetCustomTexturesOnObject(Object object, Hash txdHash, Any p2, Any p3)`
- [_SET_DOOR_KICK_PROMPT_ENABLED](https://natives.borderlinerp.com/natives/OBJECT/_SET_DOOR_KICK_PROMPT_ENABLED.md) `0xC07B91B996C1DE89` — `void SetDoorKickPromptEnabled(Hash doorHash, BOOL toggle)` — Enables or disables the Kick interaction prompt for a specific door.
- [_SET_DOOR_KNOCKING_WHEN_LOCKED](https://natives.borderlinerp.com/natives/OBJECT/_SET_DOOR_KNOCKING_WHEN_LOCKED.md) `0xA93F925F1942E434` — `void SetDoorKnockingWhenLocked(Hash doorHash, BOOL toggle)` — Changes the interaction behavior for a locked door.
- [SET_FORCE_OBJECT_THIS_FRAME](https://natives.borderlinerp.com/natives/OBJECT/SET_FORCE_OBJECT_THIS_FRAME.md) `0xF538081986E49E9D` — `void SetForceObjectThisFrame(float x, float y, float z, float p3)`
- [_SET_LIGHT_INTENSITY_FOR_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_INTENSITY_FOR_OBJECT.md) `0xF49574E2332A8F06` — `void SetLightIntensityForObject(Object object, float lightIntensity)`
- [_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT.md) `0x04D1D4E411CE52D0` — `void SetLightScatteringDisabledForObject(Object object, BOOL disable)`
- [_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT.md) `0x63E39F09310F481F` — `void SetLightTranslucencyForObject(Object object, float value)`
- [SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS](https://natives.borderlinerp.com/natives/OBJECT/SET_LOCAL_PLAYER_CAN_COLLECT_PORTABLE_PICKUPS.md) `0x78857FC65CADB909` — `void SetLocalPlayerCanCollectPortablePickups(BOOL toggle)`
- [SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL](https://natives.borderlinerp.com/natives/OBJECT/SET_LOCAL_PLAYER_PERMITTED_TO_COLLECT_PICKUPS_WITH_MODEL.md) `0x88EAEC617CD26926` — `void SetLocalPlayerPermittedToCollectPickupsWithModel(Hash modelHash, BOOL toggle)` — Maximum amount of pickup models that can be disallowed is 10.
- [SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER](https://natives.borderlinerp.com/natives/OBJECT/SET_MAX_NUM_PORTABLE_PICKUPS_CARRIED_BY_PLAYER.md) `0x0BF3B3BD47D79C08` — `void SetMaxNumPortablePickupsCarriedByPlayer(Hash modelHash, int p1)`
- [_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER](https://natives.borderlinerp.com/natives/OBJECT/_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER.md) `0x94F3D956BFAEAE18` — `void SetNetworkPickupUsableForPlayer(Player player, Hash pickupHash, BOOL isUsable)`
- [_SET_NOT_JUMPABLE_BY_HORSE](https://natives.borderlinerp.com/natives/OBJECT/_SET_NOT_JUMPABLE_BY_HORSE.md) `0xE1C708BA4885796B` — `void SetNotJumpableByHorse(Object object, BOOL p1)` — Sets object as not jumpable by horse.
- [SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY](https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY.md) `0x4D89D607CB3DD1D2` — `void SetObjectAllowLowLodBuoyancy(Object object, BOOL toggle)`
- [_SET_OBJECT_BREAK_SCALE](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BREAK_SCALE.md) `0xFFB99FFD17F65889` — `void SetObjectBreakScale(Object object, float scale)`
- [_SET_OBJECT_BURN_INTENSITY](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_INTENSITY.md) `0xC8E21C1677DC5E6F` — `void SetObjectBurnIntensity(Object object, float intensity)`
- [_SET_OBJECT_BURN_LEVEL](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_LEVEL.md) `0x2797C633DCDBBAC5` — `void SetObjectBurnLevel(Object object, float burnLevel, BOOL affectAsh)`
- [_SET_OBJECT_BURN_OPACITY](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_OPACITY.md) `0x7D7285EFEAB5AF15` — `void SetObjectBurnOpacity(Object object, float opacity)`
- [_SET_OBJECT_BURN_SPEED](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_BURN_SPEED.md) `0x646564A3B7DF68F8` — `void SetObjectBurnSpeed(Object object, float speed, float p2)` — p2 is usually the same as speed parameter
- [_SET_OBJECT_INTERACTION_PRESET](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_INTERACTION_PRESET.md) `0xCAAF2BCCFEF37F77` — `void SetObjectInteractionPreset(Object object, int presetFlags)` — Writes an interaction state/flags byte and sets an expiry.
- [_SET_OBJECT_KICKABLE](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_KICKABLE.md) `0xB7017DA4D498269F` — `void SetObjectKickable(Object object, BOOL kickable)`
- [_SET_OBJECT_LANTERN_LIGHT_DISABLED](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_LANTERN_LIGHT_DISABLED.md) `0x7FCD49388BC9B775` — `void SetObjectLanternLightDisabled(Object object, BOOL toggle)` — Enables or disables light emission for a dropped lantern object.
- [_SET_OBJECT_MARKABLE_IN_DEADEYE](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_MARKABLE_IN_DEADEYE.md) `0xE157A8A336C7F04A` — `void SetObjectMarkableInDeadeye(Object object, BOOL toggle)` — Sets whether the specified object can be marked while Dead Eye is active.
- [SET_OBJECT_PHYSICS_PARAMS](https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_PHYSICS_PARAMS.md) `0xF6DF6E90DE7DF90F` — `void SetObjectPhysicsParams(Object object, float weight, float p2, float p3, float p4, float p5, float gravity, float p7, float p8, float p9, float p10, float buoyancy)` — Adjust the physics parameters of a prop, or otherwise known as "object".
- [_SET_OBJECT_PROMPT_NAME](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_PROMPT_NAME.md) `0xAEE6C800E124CFE1` — `void SetObjectPromptName(Object object, const char* name)` — _SET_FORCE* - _SET_LOCAL*
- [_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY.md) `0xD503D6F0986D58BC` — `void SetObjectPromptNameFromGxtEntry(Object object, Hash name)` — _SET_FORCE* - _SET_LOCAL*
- [SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS](https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TAKES_DAMAGE_FROM_COLLIDING_WITH_BUILDINGS.md) `0xEB6F1A9B5510A5D2` — `void SetObjectTakesDamageFromCollidingWithBuildings(Object object, BOOL enabled)`
- [SET_OBJECT_TARGETTABLE](https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TARGETTABLE.md) `0x8A7391690F5AFD81` — `void SetObjectTargettable(Object object, BOOL targettable)`
- [_SET_OBJECT_TARGETTABLE_2](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_TARGETTABLE_2.md) `0x581EDBE56E8D62C9` — `void SetObjectTargettable_2(Object object, BOOL targettable)`
- [_SET_OBJECT_TARGETTABLE_FOCUS](https://natives.borderlinerp.com/natives/OBJECT/_SET_OBJECT_TARGETTABLE_FOCUS.md) `0xA22712E8471AA08E` — `void SetObjectTargettableFocus(Object object, BOOL toggle, BOOL weaponLock)` — When p1 and p2 are true you can focus on the object (similar to when you focus a ped)
- [SET_OBJECT_TINT_INDEX](https://natives.borderlinerp.com/natives/OBJECT/SET_OBJECT_TINT_INDEX.md) `0x971DA0055324D033` — `void SetObjectTintIndex(Object object, int textureVariation)` — Alt name: _SET_OBJECT_TINT Old name: _SET_OBJECT_TEXTURE_VARIATION
- [_SET_PICKUP_COLLECTABLE_ON_MOUNT](https://natives.borderlinerp.com/natives/OBJECT/_SET_PICKUP_COLLECTABLE_ON_MOUNT.md) `0x00EE08603EADEE92` — `void SetPickupCollectableOnMount(Object object)`
- [SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_DO_NOT_AUTO_PLACE_ON_GROUND.md) `0x634C19521485AB25` — `void SetPickupDoNotAutoPlaceOnGround(Object pickupObject)`
- [SET_PICKUP_GENERATION_RANGE_MULTIPLIER](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_GENERATION_RANGE_MULTIPLIER.md) `0x318516E02DE3ECE2` — `void SetPickupGenerationRangeMultiplier(float multiplier)`
- [SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_HIDDEN_WHEN_UNCOLLECTABLE.md) `0x81218CE01B672219` — `void SetPickupHiddenWhenUncollectable(Any p0, Any p1)`
- [SET_PICKUP_NOT_LOOTABLE](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_NOT_LOOTABLE.md) `0x92E87F60F21A0C3A` — `void SetPickupNotLootable(Any p0, Any p1)`
- [SET_PICKUP_PARTICLE_FX_HIGHLIGHT](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_PARTICLE_FX_HIGHLIGHT.md) `0x1607C7D9B3021DF5` — `void SetPickupParticleFxHighlight(Any p0, Any p1)`
- [SET_PICKUP_PARTICLE_FX_SPAWN](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_PARTICLE_FX_SPAWN.md) `0xEB9740A38FD6D634` — `void SetPickupParticleFxSpawn(Any p0, Any p1)`
- [SET_PICKUP_REGENERATION_TIME](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_REGENERATION_TIME.md) `0x78015C9B4B3ECC9D` — `void SetPickupRegenerationTime(Pickup pickup, int duration)`
- [SET_PICKUP_UNCOLLECTABLE](https://natives.borderlinerp.com/natives/OBJECT/SET_PICKUP_UNCOLLECTABLE.md) `0x4A8CB328CD6F1C9B` — `void SetPickupUncollectable(Any p0, Any p1)`
- [SET_STATE_OF_RAYFIRE_MAP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/SET_STATE_OF_RAYFIRE_MAP_OBJECT.md) `0x5C29F698D404C5E1` — `void SetStateOfRayfireMapObject(Object object, int state)`
- [SET_TEAM_PICKUP_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/SET_TEAM_PICKUP_OBJECT.md) `0x53E0DF1A2A3CF0CA` — `void SetTeamPickupObject(Object object, Any p1, BOOL p2)`
- [SLIDE_OBJECT](https://natives.borderlinerp.com/natives/OBJECT/SLIDE_OBJECT.md) `0x2FDFF4107B8C1147` — `BOOL SlideObject(Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision)`
- [SUPPRESS_PICKUP_REWARD_TYPE](https://natives.borderlinerp.com/natives/OBJECT/SUPPRESS_PICKUP_REWARD_TYPE.md) `0xF92099527DB8E2A7` — `void SuppressPickupRewardType(int rewardType, BOOL suppress)`
- [TRACK_OBJECT_VISIBILITY](https://natives.borderlinerp.com/natives/OBJECT/TRACK_OBJECT_VISIBILITY.md) `0xB252BC036B525623` — `void TrackObjectVisibility(Object object)`
