{"hash":"0x0C0A373D181BF900","ns":"OBJECT","name":"_0x0C0A373D181BF900","slug":"0x0C0A373D181BF900","official":false,"named":false,"luaName":"N_0x0c0a373d181bf900","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"}],"summary":"something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE seems to be for unlocking something","descriptions":[{"source":"vorp","format":"text","body":"something to do with doors lockdown when navmesh is swapping?UPDATE_WORLD_STATE  seems to be for unlocking something"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/0x0C0A373D181BF900","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/0x0C0A373D181BF900.md","snippets":{"lua":"N_0x0c0a373d181bf900(p0)","luaInvoke":"Citizen.InvokeNative(0x0C0A373D181BF900, p0)","js":"N_0x0c0a373d181bf900(p0);","jsInvoke":"Citizen.invokeNative('0x0C0A373D181BF900', p0);","csharp":"Function.Call((Hash)0x0C0A373D181BF900, p0);","notes":["This native has no known name, so the runtime exposes it only as `N_0x0c0a373d181bf900` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}