{"hash":"0x7F458B543006C8FE","ns":"OBJECT","name":"_0x7F458B543006C8FE","slug":"0x7F458B543006C8FE","official":false,"named":false,"luaName":"N_0x7f458b543006c8fe","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"}],"summary":"something to do with doors lockdown when navmesh is swapping?","descriptions":[{"source":"vorp","format":"text","body":"something to do with doors lockdown when navmesh is swapping? UPDATE_WORLD_STATE, seems to be for locking something"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/0x7F458B543006C8FE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/0x7F458B543006C8FE.md","snippets":{"lua":"N_0x7f458b543006c8fe(p0, p1)","luaInvoke":"Citizen.InvokeNative(0x7F458B543006C8FE, p0, p1)","js":"N_0x7f458b543006c8fe(p0, p1);","jsInvoke":"Citizen.invokeNative('0x7F458B543006C8FE', p0, p1);","csharp":"Function.Call((Hash)0x7F458B543006C8FE, p0, p1);","notes":["This native has no known name, so the runtime exposes it only as `N_0x7f458b543006c8fe` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}