# OBJECT::_0xD91E55B6C005EB09

- **Hash:** `0xD91E55B6C005EB09`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `N_0xd91e55b6c005eb09`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/0xD91E55B6C005EB09

## Signature

```c
Any _0xD91E55B6C005EB09(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xd91e55b6c005eb09(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD91E55B6C005EB09, p0, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xd91e55b6c005eb09(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xD91E55B6C005EB09', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xD91E55B6C005EB09, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xd91e55b6c005eb09` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
