# OBJECT::ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS

- **Hash:** `0xE2B3B852B537C398`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `AllowDamageEventsForNonNetworkedObjects`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS

## Signature

```c
void ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS(BOOL enabled);
```

## Parameters

- `enabled` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
AllowDamageEventsForNonNetworkedObjects(enabled)

-- always available, by hash
Citizen.InvokeNative(0xE2B3B852B537C398, enabled)
```

### JavaScript

```js
AllowDamageEventsForNonNetworkedObjects(enabled);

// by hash
Citizen.invokeNative('0xE2B3B852B537C398', enabled);
```

### C#

```csharp
Function.Call((Hash)0xE2B3B852B537C398, enabled);
```

*Sources: alloc8or RDR3 NativeDB.*
