# OBJECT::ATTACH_PORTABLE_PICKUP_TO_PED

- **Hash:** `0x8DC39368BDD57755`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `AttachPortablePickupToPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/ATTACH_PORTABLE_PICKUP_TO_PED

## Signature

```c
void ATTACH_PORTABLE_PICKUP_TO_PED(Object pickupObject, Ped ped);
```

## Parameters

- `pickupObject` (`Object`)
- `ped` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
AttachPortablePickupToPed(pickupObject, ped)

-- always available, by hash
Citizen.InvokeNative(0x8DC39368BDD57755, pickupObject, ped)
```

### JavaScript

```js
AttachPortablePickupToPed(pickupObject, ped);

// by hash
Citizen.invokeNative('0x8DC39368BDD57755', pickupObject, ped);
```

### C#

```csharp
Function.Call((Hash)0x8DC39368BDD57755, pickupObject, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
