# OBJECT::BLOCK_PICKUP_FROM_PLAYER_COLLECTION

- **Hash:** `0xB8F5062070BB6DBD`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `BlockPickupFromPlayerCollection`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/BLOCK_PICKUP_FROM_PLAYER_COLLECTION

## Signature

```c
void BLOCK_PICKUP_FROM_PLAYER_COLLECTION(Any p0, Any p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
BlockPickupFromPlayerCollection(p0, p1)

-- always available, by hash
Citizen.InvokeNative(0xB8F5062070BB6DBD, p0, p1)
```

### JavaScript

```js
BlockPickupFromPlayerCollection(p0, p1);

// by hash
Citizen.invokeNative('0xB8F5062070BB6DBD', p0, p1);
```

### C#

```csharp
Function.Call((Hash)0xB8F5062070BB6DBD, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
