# OBJECT::BREAK_ALL_OBJECT_FRAGMENT_BONES

- **Hash:** `0x8462BE2341A55B6F`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `BreakAllObjectFragmentBones`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/BREAK_ALL_OBJECT_FRAGMENT_BONES

## Signature

```c
void BREAK_ALL_OBJECT_FRAGMENT_BONES(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
BreakAllObjectFragmentBones(object)

-- always available, by hash
Citizen.InvokeNative(0x8462BE2341A55B6F, object)
```

### JavaScript

```js
BreakAllObjectFragmentBones(object);

// by hash
Citizen.invokeNative('0x8462BE2341A55B6F', object);
```

### C#

```csharp
Function.Call((Hash)0x8462BE2341A55B6F, object);
```

*Sources: alloc8or RDR3 NativeDB.*
