# OBJECT::CONVERT_OLD_PICKUP_TYPE_TO_NEW

- **Hash:** `0x5EAAD83F8CFB4575`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `ConvertOldPickupTypeToNew`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/CONVERT_OLD_PICKUP_TYPE_TO_NEW

## Signature

```c
Hash CONVERT_OLD_PICKUP_TYPE_TO_NEW(Hash pickupHash);
```

## Parameters

- `pickupHash` (`Hash`)

## Returns

`Hash`

## Description

Old name: _GET_PICKUP_HASH

## Usage

### Lua

```lua
local retval = ConvertOldPickupTypeToNew(pickupHash)

-- always available, by hash
local retval = Citizen.InvokeNative(0x5EAAD83F8CFB4575, pickupHash, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = ConvertOldPickupTypeToNew(pickupHash);

// by hash
const retval = Citizen.invokeNative('0x5EAAD83F8CFB4575', pickupHash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x5EAAD83F8CFB4575, pickupHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
