# OBJECT::DETACH_PORTABLE_PICKUP_FROM_PED

- **Hash:** `0xCF463D1E9A0AECB1`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `DetachPortablePickupFromPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/DETACH_PORTABLE_PICKUP_FROM_PED

## Signature

```c
void DETACH_PORTABLE_PICKUP_FROM_PED(Object pickupObject);
```

## Parameters

- `pickupObject` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
DetachPortablePickupFromPed(pickupObject)

-- always available, by hash
Citizen.InvokeNative(0xCF463D1E9A0AECB1, pickupObject)
```

### JavaScript

```js
DetachPortablePickupFromPed(pickupObject);

// by hash
Citizen.invokeNative('0xCF463D1E9A0AECB1', pickupObject);
```

### C#

```csharp
Function.Call((Hash)0xCF463D1E9A0AECB1, pickupObject);
```

*Sources: alloc8or RDR3 NativeDB.*
