# OBJECT::DOES_PICKUP_OBJECT_EXIST

- **Hash:** `0xD9EFB6DBF7DAAEA3`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `DoesPickupObjectExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/DOES_PICKUP_OBJECT_EXIST

## Signature

```c
BOOL DOES_PICKUP_OBJECT_EXIST(Object pickupObject);
```

## Parameters

- `pickupObject` (`Object`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesPickupObjectExist(pickupObject)

-- always available, by hash
local retval = Citizen.InvokeNative(0xD9EFB6DBF7DAAEA3, pickupObject, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesPickupObjectExist(pickupObject);

// by hash
const retval = Citizen.invokeNative('0xD9EFB6DBF7DAAEA3', pickupObject, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xD9EFB6DBF7DAAEA3, pickupObject);
```

*Sources: alloc8or RDR3 NativeDB.*
