# OBJECT::DOES_RAYFIRE_MAP_OBJECT_EXIST

- **Hash:** `0x52AF537A0C5B8AAD`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `DoesRayfireMapObjectExist`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/DOES_RAYFIRE_MAP_OBJECT_EXIST

## Signature

```c
BOOL DOES_RAYFIRE_MAP_OBJECT_EXIST(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesRayfireMapObjectExist(object)

-- always available, by hash
local retval = Citizen.InvokeNative(0x52AF537A0C5B8AAD, object, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesRayfireMapObjectExist(object);

// by hash
const retval = Citizen.invokeNative('0x52AF537A0C5B8AAD', object, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x52AF537A0C5B8AAD, object);
```

*Sources: alloc8or RDR3 NativeDB.*
