{"hash":"0x65499865FCA6E5EC","ns":"OBJECT","name":"DOOR_SYSTEM_GET_OPEN_RATIO","slug":"DOOR_SYSTEM_GET_OPEN_RATIO","official":true,"named":true,"luaName":"DoorSystemGetOpenRatio","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"doorHash","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x65499865FCA6E5EC","gtaJhash":"0xB74C3BD7","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_GET_OPEN_RATIO","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_GET_OPEN_RATIO.md","snippets":{"lua":"local retval = DoorSystemGetOpenRatio(doorHash)","luaInvoke":"local retval = Citizen.InvokeNative(0x65499865FCA6E5EC, doorHash, Citizen.ResultAsFloat())","js":"const retval = DoorSystemGetOpenRatio(doorHash);","jsInvoke":"const retval = Citizen.invokeNative('0x65499865FCA6E5EC', doorHash, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x65499865FCA6E5EC, doorHash);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}