{"hash":"0x9BA001CB45CBF627","ns":"OBJECT","name":"DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE","slug":"DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE","official":true,"named":true,"luaName":"DoorSystemSetAutomaticDistance","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"doorHash","type":"Hash"},{"name":"distance","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x9BA001CB45CBF627","gtaJhash":"0x47531446","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_DISTANCE.md","snippets":{"lua":"DoorSystemSetAutomaticDistance(doorHash, distance)","luaInvoke":"Citizen.InvokeNative(0x9BA001CB45CBF627, doorHash, distance)","js":"DoorSystemSetAutomaticDistance(doorHash, distance);","jsInvoke":"Citizen.invokeNative('0x9BA001CB45CBF627', doorHash, distance + 0.0000001);","csharp":"Function.Call((Hash)0x9BA001CB45CBF627, doorHash, distance);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}