{"hash":"0x03C27E13B42A0E82","ns":"OBJECT","name":"DOOR_SYSTEM_SET_AUTOMATIC_RATE","slug":"DOOR_SYSTEM_SET_AUTOMATIC_RATE","official":true,"named":true,"luaName":"DoorSystemSetAutomaticRate","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"doorHash","type":"Hash"},{"name":"rate","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x03C27E13B42A0E82","gtaJhash":"0x4F44AF21","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_RATE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_AUTOMATIC_RATE.md","snippets":{"lua":"DoorSystemSetAutomaticRate(doorHash, rate)","luaInvoke":"Citizen.InvokeNative(0x03C27E13B42A0E82, doorHash, rate)","js":"DoorSystemSetAutomaticRate(doorHash, rate);","jsInvoke":"Citizen.invokeNative('0x03C27E13B42A0E82', doorHash, rate + 0.0000001);","csharp":"Function.Call((Hash)0x03C27E13B42A0E82, doorHash, rate);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}