# OBJECT::DOOR_SYSTEM_SET_OPEN_RATIO

- **Hash:** `0xB6E6FBA95C7324AC`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `DoorSystemSetOpenRatio`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/DOOR_SYSTEM_SET_OPEN_RATIO

## Signature

```c
void DOOR_SYSTEM_SET_OPEN_RATIO(Hash doorHash, float ajar, BOOL forceUpdate);
```

## Parameters

- `doorHash` (`Hash`)
- `ajar` (`float`)
- `forceUpdate` (`BOOL`)

## Returns

`void`

## Description

Sets the ajar angle of a door.
Ranges from -1.0 to 1.0, and 0.0 is closed / default.

## Usage

### Lua

```lua
DoorSystemSetOpenRatio(doorHash, ajar, forceUpdate)

-- always available, by hash
Citizen.InvokeNative(0xB6E6FBA95C7324AC, doorHash, ajar, forceUpdate)
```

### JavaScript

```js
DoorSystemSetOpenRatio(doorHash, ajar, forceUpdate);

// by hash
Citizen.invokeNative('0xB6E6FBA95C7324AC', doorHash, ajar + 0.0000001, forceUpdate);
```

### C#

```csharp
Function.Call((Hash)0xB6E6FBA95C7324AC, doorHash, ajar, forceUpdate);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
