# OBJECT::FIX_OBJECT_FRAGMENT

- **Hash:** `0xF9C1681347C8BD15`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `FixObjectFragment`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/FIX_OBJECT_FRAGMENT

## Signature

```c
void FIX_OBJECT_FRAGMENT(Object object);
```

## Parameters

- `object` (`Object`)

## Returns

`void`

## Usage

### Lua

```lua
FixObjectFragment(object)

-- always available, by hash
Citizen.InvokeNative(0xF9C1681347C8BD15, object)
```

### JavaScript

```js
FixObjectFragment(object);

// by hash
Citizen.invokeNative('0xF9C1681347C8BD15', object);
```

### C#

```csharp
Function.Call((Hash)0xF9C1681347C8BD15, object);
```

*Sources: alloc8or RDR3 NativeDB.*
