# OBJECT::GET_CLOSEST_OBJECT_OF_TYPE

- **Hash:** `0xE143FA2249364369`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `GetClosestObjectOfType`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/GET_CLOSEST_OBJECT_OF_TYPE

## Signature

```c
Object GET_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, BOOL missionScriptObject, BOOL scriptHostObject, BOOL networkObject);
```

## Parameters

- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)
- `modelHash` (`Hash`)
- `missionScriptObject` (`BOOL`)
- `scriptHostObject` (`BOOL`)
- `networkObject` (`BOOL`)

## Returns

`Object`

## Description

*Source: alloc8or RDR3 NativeDB*

missionScriptObject - if true won't return mission script objects
scriptHostObject - if true won't return script host objects
networkObject - if true won't return networked objects

*Source: VORPCORE RDR3natives*

Returns the closest object of a specified type within a given radius from a specified position

## Usage

### Lua

```lua
local retval = GetClosestObjectOfType(x, y, z, radius, modelHash, missionScriptObject, scriptHostObject, networkObject)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE143FA2249364369, x, y, z, radius, modelHash, missionScriptObject, scriptHostObject, networkObject, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = GetClosestObjectOfType(x, y, z, radius, modelHash, missionScriptObject, scriptHostObject, networkObject);

// by hash
const retval = Citizen.invokeNative('0xE143FA2249364369', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, modelHash, missionScriptObject, scriptHostObject, networkObject, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xE143FA2249364369, x, y, z, radius, modelHash, missionScriptObject, scriptHostObject, networkObject);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
