# OBJECT::GET_OBJECT_FRAGMENT_DAMAGE_HEALTH

- **Hash:** `0xB6FBFD079B8D0596`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `GetObjectFragmentDamageHealth`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/GET_OBJECT_FRAGMENT_DAMAGE_HEALTH

## Signature

```c
float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(Any p0, BOOL p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`BOOL`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = GetObjectFragmentDamageHealth(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xB6FBFD079B8D0596, p0, p1, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = GetObjectFragmentDamageHealth(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xB6FBFD079B8D0596', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0xB6FBFD079B8D0596, p0, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
