# OBJECT::GET_PICKUP_COORDS

- **Hash:** `0x225B8B35C88029B3`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `GetPickupCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/GET_PICKUP_COORDS

## Signature

```c
Vector3 GET_PICKUP_COORDS(Pickup pickup);
```

## Parameters

- `pickup` (`Pickup`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetPickupCoords(pickup)

-- always available, by hash
local retval = Citizen.InvokeNative(0x225B8B35C88029B3, pickup, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetPickupCoords(pickup);

// by hash
const retval = Citizen.invokeNative('0x225B8B35C88029B3', pickup, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x225B8B35C88029B3, pickup);
```

*Sources: alloc8or RDR3 NativeDB.*
