{"hash":"0x260EE4FDBDF4DB01","ns":"OBJECT","name":"GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE","slug":"GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE","official":true,"named":true,"luaName":"GetRayfireMapObjectAnimPhase","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"object","type":"Object"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x260EE4FDBDF4DB01","gtaJhash":"0x020497DE","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/OBJECT/GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE","markdownUrl":"https://natives.borderlinerp.com/natives/OBJECT/GET_RAYFIRE_MAP_OBJECT_ANIM_PHASE.md","snippets":{"lua":"local retval = GetRayfireMapObjectAnimPhase(object)","luaInvoke":"local retval = Citizen.InvokeNative(0x260EE4FDBDF4DB01, object, Citizen.ResultAsFloat())","js":"const retval = GetRayfireMapObjectAnimPhase(object);","jsInvoke":"const retval = Citizen.invokeNative('0x260EE4FDBDF4DB01', object, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x260EE4FDBDF4DB01, object);","notes":[]}}