# OBJECT::GET_SAFE_PICKUP_COORDS

- **Hash:** `0x6E16BC2503FF1FF0`
- **Namespace:** OBJECT
- **Runtime name (Lua/JS):** `GetSafePickupCoords`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/OBJECT/GET_SAFE_PICKUP_COORDS

## Signature

```c
Vector3 GET_SAFE_PICKUP_COORDS(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)

## Returns

`Vector3`

## Usage

### Lua

```lua
local retval = GetSafePickupCoords(p0, p1, p2, p3, p4, p5)

-- always available, by hash
local retval = Citizen.InvokeNative(0x6E16BC2503FF1FF0, p0, p1, p2, p3, p4, p5, Citizen.ResultAsVector())
```

### JavaScript

```js
const retval = GetSafePickupCoords(p0, p1, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x6E16BC2503FF1FF0', p0, p1, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsVector());
```

### C#

```csharp
Vector3 retval = Function.Call<Vector3>((Hash)0x6E16BC2503FF1FF0, p0, p1, p2, p3, p4, p5);
```

*Sources: alloc8or RDR3 NativeDB.*
